Define "Triggers" in the context of Unity collisions.

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In Unity, "Triggers" refer to colliders that can detect overlaps with other colliders without producing a physical response, such as bouncing off or stopping. When an object with a trigger collider overlaps with other colliders, it can initiate specific actions or events without affecting the physics of the objects involved. This characteristic makes triggers extremely useful in game development for scenarios like detecting when a player enters a specific area (for example, entering a zone or completing an objective) or when items are collected.

Using triggers allows developers to manage interactions in a non-physical way, enabling the implementation of features like score adjustments, opening doors, activating items, or launching events without altering the movement or physical characteristics of the colliding objects. This behavior distinguishes triggers from regular colliders, which do engage in physical responses upon collision.

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