How can you correct an animated door that snaps back to its original location when the associated building is moved?

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Creating an empty GameObject and making the door a child of it is an effective way to resolve the issue of the door snapping back to its original position when the building is moved. By encapsulating the door within the empty GameObject, the door will inherit the transformation properties of its parent. This means that when the parent GameObject is moved, the door will follow it seamlessly, maintaining its animated properties while being part of the overall structure of the building.

This approach not only solves the problem of movement but also helps in maintaining a clean hierarchy within the scene. As the empty GameObject acts as a container, it provides an easy way to manage the door's position relative to the building without altering its original animation data.

Additionally, this method facilitates easier adjustments and allows for more complex behaviors, such as additional doors or elements potentially being placed under the same empty GameObject, simplifying the overall structure of the scene.

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