How do you adjust the ease in or out of an animation?

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Adjusting the ease in or out of an animation involves controlling the rate at which an animation accelerates and decelerates over time. This can be achieved by manipulating the curve tangents of the animation’s keyframes in Unity’s Animation window.

Curve tangents define how the transition between keyframes occurs. By adjusting these tangents, you can set the animation to start slowly and gradually speed up (ease in) or to start quickly and slow down before finishing (ease out). This fine-tuning allows for smoother and more natural movement, contributing to a more polished animation overall. Properly set tangents thereby enhance the visual flow and realism of the animation, leading to a better user experience.

In contrast, simply adding more keyframes to the timeline may increase the complexity of the animation but does not inherently improve its easing. Altering the scale of the animation clip changes the speed of the entire animation uniformly without affecting the easing dynamics between keyframes. Similarly, modifying an object’s physical properties pertains to its dynamics rather than the timing and pacing of animational transitions.

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