In what context would you configure particle emission rates in a VFX Graph?

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Configuring particle emission rates in a VFX Graph is closely tied to the "Spawn" context. In the particle system, the emission rate determines how many particles are generated over a given time period. By setting this in the Spawn context, you are effectively dictating the frequency at which new particles are created, which is fundamental to how the effect behaves initially.

The Spawn context is responsible for the lifecycle of particles from the moment they are created until they are initialized. This is where you would define any parameters relating to how many particles should be emitted each frame or within each duration, shaping the initial behavior of the particle system.

While other contexts like Initialize, Update, and Output have their specific roles—such as configuring the physical properties of particles, modifying attributes during their life, and rendering them for display, respectively—they do not directly handle the rate of particle emission. Thus, it is the Spawn context that is essential for establishing how many particles begin the visual effect, making it the correct choice for configuring emission rates.

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