What does the Animator Controller primarily manage?

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The Animator Controller is a crucial component in Unity that primarily manages animation states and transitions for characters or objects in a game. It organizes different animations into a structured system, allowing developers to define how animations switch from one to another based on game logic, player inputs, or other conditions. This control enables smooth character movements and reactive animations that enhance the overall gameplay experience.

Through the Animator Controller, developers can set up parameters that influence state changes, such as triggering animations for walking, jumping, or idle states depending on the character's current actions. This system facilitates a cohesive animation flow, ensuring that transitions between different animations feel natural and well-timed.

Other choices, such as audio settings, game object positioning, or camera views, are managed through different components and systems in Unity and do not fall under the responsibilities of the Animator Controller. This specialization is what makes the Animator Controller a powerful tool for handling animations in Unity.

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