What is a method of applying a material to a GameObject in the Unity Editor?

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Dragging the material from the Project window to the GameObject in the Scene view is a direct and intuitive method of applying a material in Unity. When this action is performed, Unity automatically assigns the material to the GameObject, thereby enabling immediate visual feedback in the Scene view. This method leverages Unity’s drag-and-drop functionality, making it user-friendly for designers and allowing for quick adjustments and iterations during the development process.

While selecting the material from the Mesh Renderer component or dragging it to the Materials field within that component also allows for applying materials, they are additional steps compared to the simplicity and immediacy of dragging it directly onto the GameObject. Using a script to apply a material in the Inspector is effective for dynamic changes during runtime but is a more complex approach typically used in specific scenarios where programmatic control is needed. Therefore, the first method highlighted stands out as the most straightforward and common way to apply materials directly in the Unity Editor.

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