What is the correct order of contexts in a default VFX Graph?

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The correct order of contexts in a default VFX Graph is Spawn, Initialize, Update, and Output. Understanding this order is crucial for creating and managing visual effects effectively.

In the VFX Graph, the Spawn context is the first stage where particles are generated. This context defines how and when new particles will be created based on specific parameters or events within the system. It sets the foundation upon which other processes build.

Next, the Initialize context comes into play. This stage initializes the properties of each particle generated during the spawn phase. This includes setting their position, lifetime, velocity, and any other essential attributes that will dictate how the particles behave throughout the effect.

After initializing the particles, the Update context takes over. This context is responsible for defining how particles will change over time. This may involve modifying their positions, colors, sizes, or any other characteristics according to the desired visual effect.

Finally, the Output context is the last stage, where the particles are rendered onto the screen. This step typically formats the final visual output, ensuring that what is seen in the game adheres to the properties defined in the previous contexts.

Having the right sequence—starting from spawning particles, initializing their properties, updating their behavior, and finally outputting the rendered effect

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