What is the main purpose of the "Inspector" in the Unity Editor?

Study for the Unity Certification – Game Design Test. Improve your skills with flashcards and multiple choice questions, each equipped with hints and explanations. Get ready for your certification!

The main purpose of the "Inspector" in the Unity Editor is to view and edit properties of selected GameObjects and their components. When a GameObject is selected in the Hierarchy or Scene, the Inspector displays all the associated properties and settings that can be modified. This includes things like transform properties (position, rotation, scale), component settings (like Rigidbody, Collider, and custom scripts), and various other attributes that define the functionality and appearance of the GameObject.

This feature allows developers to tweak their game elements in real-time, facilitating a quick and iterative design process. The direct link between the Inspector and the selected GameObject means that changes can be made instantaneously and immediately reflected in the Scene view, making it an essential tool for game development in Unity.

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