What is the primary purpose of creating a NavMesh in Unity?

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The primary purpose of creating a NavMesh in Unity is to enable pathfinding for AI agents. A NavMesh, or Navigation Mesh, is a specialized representation of the game environment, which allows AI characters to navigate through the world by determining where they can walk or move. It simplifies the process of pathfinding by providing a clear map of walkable surfaces that AI can use to calculate routes to their destination.

When you define a NavMesh, you specify areas that are traversable, which assists AI agents in avoiding obstacles, navigating complex terrains, and making intelligent decisions about movement. This ensures that characters can find the best paths and successfully navigate through the game environment, enhancing the overall realism and functionality of AI behavior.

In contrast, while visual rendering of terrain focuses on how environments appear to the player, controlling physics simulation pertains to the interactions between objects based on physical properties, and static lighting calculations involve how light affects objects in a scene. None of these directly aids in AI navigation, which is the core goal of establishing a NavMesh.

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