What is the purpose of Unity's Input Manager?

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The purpose of Unity's Input Manager is fundamentally to manage player input from various devices. This includes inputs from keyboards, mice, game controllers, and other input devices, allowing developers to set up and customize controls for their games efficiently.

With the Input Manager, developers can define input axes, such as movement or camera control, assign actions to specific buttons or axes, and handle those inputs in a coherent way within the game. This means that the game can recognize input from different devices seamlessly and allows for adaptable gameplay experiences, catering to the preferences of different players.

This functionality is crucial for games that support multiple platforms or input methods, as it streamlines the process of ensuring that input is detected and processed correctly across various devices without needing to write explicit code for each one. The Input Manager effectively acts as a centralized hub for input handling, reinforcing its core role in managing player interactions within the Unity game environment.

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