Where can you split a clip into individual animations for a newly imported rig?

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Splitting a clip into individual animations for a newly imported rig is primarily done in the animation section of the import settings. When you import a rig into Unity, the import settings provide a dedicated section for handling the animations associated with that rig. This section allows you to define how the imported animation clips are processed, including options to extract and split them according to your needs.

Once you are in the import settings, you’ll see a timeline where you can specify the different animation clips. It allows for precise control over how animations are segmented, ensuring that each part of the animation can be used independently in your project. This is essential for creating a versatile animation system where specific actions can be triggered at runtime without relying on a single long animation sequence.

While the other choices may relate to general animation handling in Unity, they do not specifically pertain to importing and splitting clips for new rigs, which is why they do not provide the correct context for this function.

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