Which camera type allows for the best understanding of a fully customizable 3D character's animations?

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The third-person camera type is particularly effective for understanding a fully customizable 3D character's animations because it allows the player to see the character from a separate viewpoint, behind and slightly above the character. This perspective enables the observer to appreciate the full range of movements and animations, such as walking, jumping, and other character interactions within the environment.

In a third-person setup, players can rotate the camera around the character, which provides a comprehensive view of how different animations affect the character's appearance and positioning in relation to the surrounding world. Additionally, this camera type can enhance the feedback players receive about the character's movements, making it easier to understand how their customization options impact the character's visual presentation during gameplay.

Other camera types, such as front-facing, side-scrolling, or first-person, limit the player's view in ways that may obscure the detail and full range of the character's animations. A front-facing camera may focus more on the character's frontal view without providing context about their side or back animations. A side-scrolling camera restricts movement to a 2D plane, making it challenging to appreciate the 3D character fully. The first-person camera immerses the player directly in the character's perspective, which can obscure animations and make

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