Which statement about post-processing is true regarding performance impact?

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The statement that post-processing can be adjusted depending on the target device capabilities is accurate because post-processing effects, such as bloom, depth of field, and ambient occlusion, can be tailored to match the performance profile of the hardware on which the game is running. This flexibility means that developers can optimize visual quality while ensuring acceptable frame rates, particularly on lower-powered devices such as smartphones or older consoles. By providing options that can scale the intensity or even enable/disable certain effects, developers can enhance visual fidelity where hardware permits, ensuring a smoother experience for all players.

In contrast, stating that it has minimal impact on performance ignores the potential resource demand caused by various post-processing effects, which can significantly vary depending on the complexity and implementation. As for avoiding post-processing altogether in mobile games, while it can be resource-intensive, some effects can provide necessary visual enhancements when used thoughtfully. Lastly, the assertion that post-processing only affects graphics in the late stages of game development is misleading, as decisions about these effects can and should be considered throughout the development process to ensure optimal integration into the overall aesthetic and performance goals of the game.

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