Which Unity function would you use to define what happens when the player triggers an animation?

Study for the Unity Certification – Game Design Test. Improve your skills with flashcards and multiple choice questions, each equipped with hints and explanations. Get ready for your certification!

Using SetTrigger() is essential for defining actions when a player triggers an animation in Unity. This function is part of the Animator component, which manages animation states and transitions. When you call SetTrigger() with a specified trigger parameter, it instructs the Animator to transition to the animation associated with that trigger in the Animator Controller.

For instance, if you have an animation for a character jumping, you can create a trigger parameter called "Jump" in the Animator. By calling SetTrigger("Jump") in your script when the player presses a certain key or comes into contact with an object, the Animator will respond by playing the jump animation seamlessly.

The other options do not fit the context of triggering animations. StartCoroutine() is used to start a coroutine, which is beneficial for managing timed events or processes over several frames. LoadScene() is meant for loading new scenes within your game and does not pertain to animation control. EnablePhysics() is not a recognized function in Unity; however, enabling physics often refers to toggling Rigidbody components or using methods to interact with Unity’s physics system, which is unrelated to the animation trigger process.

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