Which window do you use to create and edit keyframes?

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The Animation window is specifically designed for creating and editing keyframes in Unity. It provides a timeline representation where you can visualize the animated properties of your GameObjects, making it easier to manage and adjust animations.

In the Animation window, you can add keyframes to capture specific states of an object's properties at certain points in time. This allows for fine-tuning of animations by manipulating the timing and interpolation between keyframes. Users can also preview animations directly within this window, making it an essential tool for animators working in Unity.

The other options serve different purposes in Unity:

  • The Scene View is primarily used for arranging and viewing objects in the game environment but does not have the functionality for keyframe management.

  • The Inspector window allows you to view and modify the properties of selected GameObjects and assets but does not facilitate the timeline or keyframe editing.

  • The Game View is for testing and playing the game as it would appear to players, focusing on gameplay rather than editing animation data.

Thus, the Animation window is uniquely equipped for the task of keyframing, making it the correct choice for this question.

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